
What this component contains
ATTRIBUTION.mdLICENSEREADME.mdbasketweave_pavers.pyblender_material.pycomponent.jsonmaterial.trespngio.pypreview.pngtest_package.pytexkit.pyverification/native.json
How it works
- Entry point
- generate
- Maps
- albedo, normal, roughness, height, ao
- Parameters
- bricks_per_square, repeats, joint_width, joint_fill, edge_wear, flashing, settling, moss and 4 more
- Presets
- default, charcoal_concrete, weathered_moss, buff_patio
- Tileable
- yes
- Command line
- python basketweave_pavers.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
- Godot material
- material.tres
- Blender builder
- blender_material.build_material(folder)
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
command_line_generates_declared_mapsmaps_decodemaps_have_declared_size_and_channelsmaps_tile_without_a_seamnormal_vectors_unit_length_facing_outmaps_carry_detailgodot_imports_the_mapsgodot_material_template_loads_every_mapgodot_compatibility_rendercapture_shows_the_textured_surfaceblender_builds_the_material
Limits to consider
Pavers are rectangles whose length equals the square side, so the layout is the plain basket weave only; half basket and diagonal variants, borders and cut pavers are out of scope. Flashing, chips, settling and moss are noise-driven approximations. Colours are artistic, not measured. Occlusion is a blurred-height estimate, not ray traced.