
What this component contains
ATTRIBUTION.mdLICENSEREADME.mdcomponent.jsonexample.gltfheightmap_fbm_terrain.pymeshkit.pypreview.pngtest_package.pyverification/native.json
How it works
- Entry points
- height_at, terrain_color, heightmap_terrain, main
- Parameters
- size, resolution, height, feature_size, octaves, seed
- Complexity
- O(resolution^2 * octaves)
- Axes
- +Y up, metres
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
generator_runs_system_pythongenerator_runs_verifier_pythongltf_strict_structureinterpreters_agreeexample_matches_generatorgodot_headless_gltf_loadgodot_compatibility_render
Limits to consider
A single height per (x, z): no overhangs, caves or arches. The noise is not periodic, so tiles do not wrap. Heights stay within about plus or minus the height parameter (at most twice it). The colour bands are a fixed stylized palette, not a physical material model.