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procedural textures

Pixel-art cobblestone path with grass joints

Generate a tileable pixel-art cobblestone or sett path at a chosen art resolution: outlined superellipse stones from round cobbles to square setts, shaded from a top-left light, with grass tufts or dirt in the joints and wet glints, plus per-pixel normal, height, roughness and occlusion maps. Use for 2D roads.

Recorded render of Pixel-art cobblestone path with grass joints

What this component contains

  • ATTRIBUTION.md
  • LICENSE
  • README.md
  • blender_material.py
  • component.json
  • material.tres
  • pixel_cobblestone_path.py
  • pngio.py
  • preview.png
  • test_package.py
  • texkit.py
  • verification/native.json

How it works

Entry point
generate
Maps
albedo, normal, roughness, height, ao
Parameters
art_pixels, stones, roundness, stone_size, jitter, grass, wet, relief and 3 more
Presets
default, sandstone_setts, wet_night, mossy_path
Tileable
yes
Command line
python pixel_cobblestone_path.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
Godot material
material.tres
Blender builder
blender_material.build_material(folder)

Recorded checks

godot 4.7.2.stable.official.ed1daf0bf

  • command_line_generates_declared_maps
  • maps_decode
  • maps_have_declared_size_and_channels
  • maps_tile_without_a_seam
  • normal_vectors_unit_length_facing_out
  • maps_carry_detail
  • godot_imports_the_maps
  • godot_material_template_loads_every_map
  • godot_compatibility_render
  • capture_shows_the_textured_surface
  • blender_builds_the_material

Limits to consider

Stylized pixel art with the light from the top left baked into the stone shading. Stones sit on a jittered grid, one per cell, so the layout stays orderly; there are no curved courses or fan patterns. Shapes are superellipses with a dome height. Wetness lowers roughness and adds glints but draws no puddles or reflections. The normal map treats each art pixel as a flat facet. Output sizes that are not a whole multiple of art_pixels give art pixels of unequal widths. Occlusion is a blurred-height estimate posterized to eighths.