
What this component contains
ATTRIBUTION.mdLICENSEREADME.mdblender_material.pycomponent.jsonmaterial.trespngio.pypreview.pngroof_shingles.pytest_package.pytexkit.pyverification/native.json
How it works
- Entry point
- generate
- Maps
- albedo, normal, roughness, height, ao
- Parameters
- material, butt, rows, per_row, width_variation, keyway, thickness, weathering and 4 more
- Presets
- default, asphalt_charcoal, cedar_shakes, fishscale_slate, pointed_green
- Tileable
- yes
- Command line
- python roof_shingles.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
- Godot material
- material.tres
- Blender builder
- blender_material.build_material(folder)
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
command_line_generates_declared_mapsmaps_decodemaps_have_declared_size_and_channelsmaps_tile_without_a_seamnormal_vectors_unit_length_facing_outmaps_carry_detailgodot_imports_the_mapsgodot_material_template_loads_every_mapgodot_compatibility_rendercapture_shows_the_textured_surfaceblender_builds_the_material
Limits to consider
The slope always runs down the tile height. Shingles are flat pieces whose thickness shows only as a step in height and a darker band; there are no nail heads, ridges, valleys, flashing or architectural laminated shingles. Shadows under the butts are tinted into the albedo, so they read as baked under strong side light. Granules, cleft layers, grain, lichen and moss are noise approximations. Occlusion is a blurred-height estimate, not ray traced.