
What this component contains
ATTRIBUTION.mdLICENSEREADME.mdblender_material.pycomponent.jsonmaterial.trespngio.pypreview.pngsequin_fabric.pytest_package.pytexkit.pyverification/native.json
How it works
- Entry point
- generate
- Maps
- albedo, normal, roughness, metallic, height, ao
- Parameters
- rows, size, tilt, hole, cup, rainbow, hue_shift, saturation and 1 more
- Presets
- default, silver_party, holographic, black_gunmetal, paillettes_rose
- Tileable
- yes
- Command line
- python sequin_fabric.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
- Godot material
- material.tres
- Blender builder
- blender_material.build_material(folder)
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
command_line_generates_declared_mapsmaps_decodemaps_have_declared_size_and_channelsmaps_tile_without_a_seamnormal_vectors_unit_length_facing_outmaps_carry_detailgodot_imports_the_mapsgodot_material_template_loads_every_mapgodot_compatibility_rendercapture_shows_the_textured_surfaceblender_builds_the_material
Limits to consider
Sequins are flat discs with a sloped and dished height, one layer per row in a fixed overlap order; there is no stitching thread across the face, no loose or flipped sequins and no reversible two-tone sequins. Sparkle comes from per-sequin normal tilt in the normal map, so it depends on the renderer's lights and reflections. Holographic colour is a hue wheel driven by tilt direction, a stylized stand-in for diffraction, and does not change with view angle. Occlusion is a blurred-height estimate, not ray traced.