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procedural textures

Keeled snake scales with body patterns

Generate tileable PBR maps of snake skin: overlapping keeled scales on a rhombic lattice with python blotches, coral bands, dorsal diamonds or a plain speckled skin, coloured scale by scale. Use for snakes, lizards, dragons, reptile-leather goods and creature props.

Recorded render of Keeled snake scales with body patterns

What this component contains

  • ATTRIBUTION.md
  • LICENSE
  • README.md
  • blender_material.py
  • component.json
  • material.tres
  • pngio.py
  • preview.png
  • snake_scales.py
  • test_package.py
  • texkit.py
  • verification/native.json

How it works

Entry point
generate
Maps
albedo, normal, roughness, height, ao
Parameters
scales, elongation, overlap, keel, pattern, pattern_repeat, gloss, hue_shift and 2 more
Presets
default, coral_banded, diamondback, green_tree
Tileable
yes
Command line
python snake_scales.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
Godot material
material.tres
Blender builder
blender_material.build_material(folder)

Recorded checks

godot 4.7.2.stable.official.ed1daf0bf

  • command_line_generates_declared_maps
  • maps_decode
  • maps_have_declared_size_and_channels
  • maps_tile_without_a_seam
  • normal_vectors_unit_length_facing_out
  • maps_carry_detail
  • godot_imports_the_maps
  • godot_material_template_loads_every_map
  • godot_compatibility_render
  • capture_shows_the_textured_surface
  • blender_builds_the_material

Limits to consider

Scales are rounded-diamond height fields of one size in regular offset rows; belly scutes, head plates and the change of scale size around the body are out of scope. The body axis runs along V with the head toward the top. Patterns are stylized fields sampled at scale centres, not the markings of real species, and there is no iridescence or shedding skin. Occlusion is a blurred-height estimate, not ray traced. Colours are artistic.