
What this component contains
ATTRIBUTION.mdLICENSEREADME.mdcomponent.jsondemo.tscninspect_shader.pymaterial.trespreview.pngswirl_portal.gdshadertest_package.pyverification/native.json
How it works
- Shader type
- spatial
- Render modes
- unshaded, cull_disabled, depth_draw_opaque, shadows_disabled
- Parameters
- outer_color (vec4 = 0.45, 0.15, 0.95, 1), inner_color (vec4 = 0.2, 0.9, 1, 1), core_color (vec4 = 0.02, 0, 0.05, 1), rim_color (vec4 = 1, 0.85, 1, 1), arms (int = 4), twist (float = 6), spin_speed (float = 2), core_radius (float = 0.12) and 3 more
- Use it on
- A quad or disc with UVs spanning 0 to 1; the portal fills the inscribed circle.
- Result
- A spinning purple and cyan spiral disc with a dark centre and a bright outer ring.
- Renderers
- compatibility: compiled and rendered, forward plus: not verified, mobile: not verified
- Placement
- res://baltor/godot_shaders/swirl_portal/
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
contract_staticengine_runengine_log_cleanshader_in_scenecapture_writtenrender_not_uniformshader_changes_pixels
Limits to consider
Flat effect on a card; it has no depth or parallax. The polar angle has a seam where atan wraps, hidden by whole numbers of arms but visible with sparkles at high zoom. Unshaded, so it ignores scene light.