
What this component contains
ATTRIBUTION.mdLICENSEREADME.mdcomponent.jsondemo.tscninspect_shader.pymaterial.trespreview.pngterrazzo_floor.gdshadertest_package.pyverification/native.json
How it works
- Shader type
- spatial
- Parameters
- matrix_color (vec4 = 0.88, 0.86, 0.82, 1), chip_a (vec4 = 0.85, 0.45, 0.35, 1), chip_b (vec4 = 0.25, 0.42, 0.55, 1), chip_c (vec4 = 0.9, 0.78, 0.45, 1), chip_d (vec4 = 0.28, 0.28, 0.3, 1), chip_scale (float = 12), chip_density (float = 0.65), chip_size (float = 0.38) and 3 more
- Use it on
- A horizontal surface; the pattern uses world X and Z.
- Result
- A pale polished floor scattered with irregular terracotta, blue, ochre and grey chips.
- Renderers
- compatibility: compiled and rendered, forward plus: not verified, mobile: not verified
- Placement
- res://baltor/godot_shaders/terrazzo_floor/
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
contract_staticengine_runengine_log_cleanshader_in_scenecapture_writtenrender_not_uniformshader_changes_pixels
Limits to consider
Chips are limited to neighbouring cells, so a chip larger than about one cell is clipped. Projected from above in world space, so walls show stretched chips. Flat: no relief between chips and matrix.