
What this component contains
ATTRIBUTION.mdLICENSEREADME.mdcomponent.jsondemo.tscninspect_shader.pymaterial.trespreview.pngtest_package.pyuv_checker_grid.gdshaderverification/native.json
How it works
- Shader type
- spatial
- Render modes
- unshaded
- Parameters
- cells (float = 8), dark_color (vec4 = 0.18, 0.18, 0.2, 1), light_color (vec4 = 0.82, 0.82, 0.85, 1), direction_tint (float = 0.45), line_pixels (float = 1), show_stretch (bool = no), stretch_range (float = 3)
- Result
- Objects covered in a tinted checker with corner markers that reveal the UV direction on every face.
- Renderers
- compatibility: compiled and rendered, forward plus: not verified, mobile: not verified
- Placement
- res://baltor/godot_shaders/uv_checker_grid/
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
contract_staticengine_runengine_log_cleanshader_in_scenecapture_writtenrender_not_uniformshader_changes_pixels
Limits to consider
The stretch map compares screen-space derivatives, so it depends on the viewing angle; judge stretch facing the surface. UVs outside 0 to 1 repeat the ramps. Unshaded, so it shows no lighting.