
What this component contains
ATTRIBUTION.mdLICENSEREADME.mdblender_material.pycomponent.jsonmaterial.trespngio.pypreview.pngtest_package.pytexkit.pyverification/native.jsonwicker_weave.py
How it works
- Entry point
- generate
- Maps
- albedo, normal, roughness, height, ao
- Parameters
- pattern, stakes, weavers, stake_width, weaver_width, bulge, fibres, paint_wear and 3 more
- Presets
- default, white_painted, dark_stained, willow_twill
- Tileable
- yes
- Command line
- python wicker_weave.py --size 1024 --seed 7 --preset NAME --out DIR [--width W --height H] [--set NAME=VALUE] [--directx-normal] [--orm]
- Godot material
- material.tres
- Blender builder
- blender_material.build_material(folder)
Recorded checks
godot 4.7.2.stable.official.ed1daf0bf
command_line_generates_declared_mapsmaps_decodemaps_have_declared_size_and_channelsmaps_tile_without_a_seamnormal_vectors_unit_length_facing_outmaps_carry_detailgodot_imports_the_mapsgodot_material_template_loads_every_mapgodot_compatibility_rendercapture_shows_the_textured_surfaceblender_builds_the_material
Limits to consider
Reeds are ideal round rods with a cosine bend around the stakes; they do not flatten where they cross, and stakes stay straight. Borders, rims, chair-caning hexagons and twined (pairing) weaves are out of scope. The gaps are an alpha cut-out at 0.5, so the material needs alpha scissor (set in the Godot template and the Blender builder); behind the gaps the albedo is a dark reed colour. Occlusion is a blurred-height estimate that ignores the open gaps. Colours are artistic.